Game Title: Omenopoly Objective: Accumulate wealth and territory while establishing trade networks to become the dominant player on the board.
Setup:
The board features various territories and resource tiles representing different resource types (food, material, research, units).
Players start with a set amount of resources, a token representing a settlement, and a dice set (one standard die, one special action die).
Gameplay Rules:Turn Sequence: Players roll both dice to determine movement and special actions. The standard die dictates movement around the board, while the action die triggers events (Resource gain, attacks, or building).
Movement: Players move their token based on the roll of the standard die; landing on a territories allows the player to occupy it.
Resource Gathering: When landing on players terrorities, they can battle to collect resources for its occupance next turn.
Building: Players can use gathered resources to build to increase technologies which earn more resources or build cities to increase resource caps and victory points).
Trade: Players can trade resources with others; special trades happen when landing on certain board spaces.
Conflict: If players land on spaces owned by another player, they can contest the territory using dice rolls. The player with the higher roll wins the territory and collects associated resources next turn for occupancy.
Victory Conditions: The game ends when a player reaches a set amount of victory points through territory ownership, resource accumulation, achieving trade milestones, or until total conquest happens; whichever comes first.
Each turn encourages strategic resource management, negotiation with others, and careful expansion, emulating the blend of teritory ownership, resource dynamics, and territorial battles.